1st party spell changes

The following spells are altered when used in Skyholm.

All Spells That Use Specific Mental Ability Scores
Any spell that uses a specific mental ability score as a bonus or other metric (not spells that grant bonuses to ability scores) use the Spell Casting Ability Score of their caster instead of the just the one listed. For instance telekinesis uses Intelligence if cast by a wizard, or Charisma if cast by a sorcerer would be useless for any other classes that gain telekinesis on their spell list, or relatively useless for Empyreal Blooded sorcerers. Instead telekinesis adds your spellcasting ability modifier on attack rolls. Similarly many cleric spells that use the caster's Wisdom score use Charisma when cast by an Oracle.

Anthropomorphic Animal
This spell stacks with pup shape.

Contingent Action
A creature cannot benefit from this spell more than once per turn.

Gravity Bow
This spell works on ranged manufactured weapons, not just bows and crossbows.

Impart Mind ( Playtest )
This spell can be used to impart a mind on a permanent demiplane created via create demiplane.

Major Mind Swap
The target of this spell is changed to "One creature", removing the 'of the same race' restriction. This spell cannot be made into a magic item (e.g. scrolls or staves of major mind swap do not exist).

Massacre
The 2nd sentence of this spell incorrectly states the line is 30 ft. It should be a 5 ft by 60 ft line.

Permanency
Add the following spells to the list that can be made permanent:

Pup Shape
This spell stacks with anthropomorphic animal.

Shadowbard (Spell)
Add the following line to the end of this spell: "You may only have up to 1 instance of this spell active per five caster levels active simultaneously.  You may change the performance of any number of shadowbards you control with the same move action."

Simulacrum (Spell, Playtest )
Due to the potential for abuse when creating many Simulacrum at once, a creature may only create one simulacrum at a time. This spell is currently being playtested to see if this limitation prevents abuse, meaning if the playtest fails, this spell will likely be removed entirely.

Spirit-Bound Blade
Add the following emotional focuses to this spell:
 * Greed: The weapon also gains the sticky special ability.
 * Lust: The weapon also gains the vampiric special ability.
 * Pride: The weapon also gains the dazzling radiance special ability.